A downloadable game

Beatdown Dungeon is a hybrid between dungeon crawler RPGs and fast-paced 2D fighting games. Travel through randomly generated dungeons, find treasure and fight all kinds of weird monsters. The combat is inspired by games such as Guilty Gear or Under Night In-Birth. Despite this, all moves are performed by pressing buttons and/or holding directions, making it easy for beginners to step into the game and start shooting fireballs. You can also equip your fighters with badges and helper-characters to give you an edge over your enemies.

This is the game's third demo and contains two dungeons, four regular playable characters and one customizable fighter. Beatdown Dungeon is still in development and feedback is always welcome! Don't hesitate to raise your voice if you didn't enjoy something, be it certain moves, or a character's hair color. If you run into any glitches, please report them.

Additions since the last demo:

  • New playable character "Shirley"
  • Second dungeon is now included
  • Basic training mode
  • Ability to choose between three different color pallettes for each character
  • More items and map events
  • Support for PS4 controllers (in addition to XBOX 360 pads)
  • Button config for controllers
  • a whole bunch of minor tweaks and fixes

If you want to learn more about the game's combat, download the instructions.txt file. Oh, and the game is currently missing resolution options. I'm working on that.

The game has been tested on Windows 8.1 and Windows 10.

XBOX 360 Controllers and PS4 Controllers (recommended) alongside keyboard controls are currently supported.

Beatdown Dungeon is a creation of Phil, aka WurstbrotPhil. Further credits can be found inside the game.

Feel free to contact me on Twitter: @BeatdownDungeon

 If you're interested in covering the game, you can download the press_kit.zip for some additional screenshots, promo art and further info.

Install instructions

Just download the zip file and extract the files. You will find "beatdown_dungeon_demo_v3.exe" and a folder called "beatdown_dungeon_demo_v3_Data". Make sure both are in the same place on your computer. Then just execute the .exe file and enjoy the game!


beatdown_dungeon_demo_v3.zip 389 MB
instructions.txt 2 kB
press_kit.zip 13 MB


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(Edited 1 time)

Hi, just tested out stuff in training mode and the game feels good just that Satoshi needs a balance patch, his jumping heavy which goes downwards, has way too much hitstun to where you can constantly do jump forward heavy at midscreen even for an easy infinite. I think his light, medium, heavy, forward special (repeat from light) is a corner infinite but then again I can only do it for 5 reps at most.
-Custom Demon and some other characters have animation bugs where characters are locked into an animation, the most obvious is holding crouch while you do crouching medium, if forward or back is held after the move ends, you will stay stuck in the last frame of the move until you let go, sliding along the ground and able to do some moves without a hitbox appearing. A similar glitch occurs also when you use an air attack and then cancel into a special on the ground instantly, doing the move but still in the air move animation.
-Custom demon ice ball and launcher special create an easy infinite, lauch opponent, do ice ball to catch them in air, then repeat forever, this one is even easier than the Satoshi infinite
Really love what you're doing and will continue to report bugs and inifinites as I see them

Thank you very much for the valuable feedback! I've replied to you on Twitter (you're Kusoge Kris, right?)

Looks cool guys. Will try it once I switch to my PC.

Thanks a lot! Every bit of feedback is valuable, so feel free to offer criticism :)


This game has alot going for it. The demo seems a bit rough round the edges but I can see a cool game in the making.

The animation was probably one of my favorite things, each character having alot of well... character.

Thanks a lot for covering the game! Seriously, this is the first video anyone has done on Beatdown Dungeon (well, besides myself). Great to see you enjoying the game. And you're right, there are definitely a few things that need improving. Didn't expect the dungeon backgrounds to be an issue though, I'll make sure to fix that. And yes, there will be more characters. Two more are almost done, but didn't make the cut for the demo.

You're very welcome, I hope you found the data useful.

To be specific with the background issue, what was distracting was when it kept moving even though the forground wasn't. It's something you get used to after awhile but its very jarring at first, so I'm guessing that's why you might not have thought of it.

When you make a game and test it alot you kinda build immunities to things.